up[date types #3

Merged
evc24004 merged 1 commit from feature/evolutions into master 2025-08-08 00:05:57 +00:00
evc24004 commented 2025-08-08 00:05:47 +00:00 (Migrated from github.com)

Summary by CodeRabbit

  • New Features
    • Added new evolution condition metadata for species, including requirements for nickname, minimum damage, minimum recoil damage, and specific party slot species.
<!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **New Features** * Added new evolution condition metadata for species, including requirements for nickname, minimum damage, minimum recoil damage, and specific party slot species. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
coderabbitai[bot] commented 2025-08-08 00:05:52 +00:00 (Migrated from github.com)

Caution

Review failed

The pull request is closed.

Walkthrough

The Species class in sim/dex-species.ts was updated to include four new optional properties: nickName, minDamage, minRecoilDamage, and partySlotRequirement. These additions expand the metadata for evolution requirements without altering any existing logic or control flow.

Changes

Cohort / File(s) Change Summary
Species Evolution Metadata Extension
sim/dex-species.ts
Added four optional properties (nickName, minDamage, minRecoilDamage, partySlotRequirement) to the Species class for specifying additional evolution requirements.

Estimated code review effort

🎯 1 (Trivial) | ⏱️ ~3 minutes

Poem

In the meadow where code bunnies leap,
Four new traits in Species now sleep.
Nicknames and damage, recoil to track,
Party slots joining the evolutionary pack.
With metadata grown, the garden's complete—
Evolution conditions now extra sweet!
🐇✨

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📜 Recent review details

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📥 Commits

Reviewing files that changed from the base of the PR and between 487378ad72 and 874841a853.

📒 Files selected for processing (1)
  • sim/dex-species.ts (1 hunks)
✨ Finishing Touches
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🧪 Generate unit tests
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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- This is an auto-generated comment: failure by coderabbit.ai --> > [!CAUTION] > ## Review failed > > The pull request is closed. <!-- end of auto-generated comment: failure by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The `Species` class in `sim/dex-species.ts` was updated to include four new optional properties: `nickName`, `minDamage`, `minRecoilDamage`, and `partySlotRequirement`. These additions expand the metadata for evolution requirements without altering any existing logic or control flow. ## Changes | Cohort / File(s) | Change Summary | |----------------------------------------------------|----------------------------------------------------------------------------------------------------------| | **Species Evolution Metadata Extension**<br>`sim/dex-species.ts` | Added four optional properties (`nickName`, `minDamage`, `minRecoilDamage`, `partySlotRequirement`) to the `Species` class for specifying additional evolution requirements. | ## Estimated code review effort 🎯 1 (Trivial) | ⏱️ ~3 minutes ## Poem > In the meadow where code bunnies leap, > Four new traits in Species now sleep. > Nicknames and damage, recoil to track, > Party slots joining the evolutionary pack. > With metadata grown, the garden's complete— > Evolution conditions now extra sweet! > 🐇✨ <!-- walkthrough_end --> <!-- internal state start --> <!-- DwQgtGAEAqAWCWBnSTIEMB26CuAXA9mAOYCmGJATmriQCaQDG+Ats2bgFyQAOFk+AIwBWJBrngA3EsgEBPRvlqU0AgfFwA6NPEgQAfACgjoCEejqANiS7ZuAbVrUSkXLO7SDAOWzMBlLgDMBgCqiP6QJBIMAEwALAAM8bFG+sbgUGT0+ABmOATEZMo09Eys7Fy8/MKi4lIy8kxKVKrqWjqpJlBwqKiYeYSk5FTFCmUYnJBUAO6QiD7MaBTycgpNKmqa2rpghmmmBojwzAD0SgAeYIjuDPDSGriIHAYARK8GAMTvkACCAJIFQyc9DmrEW8hyjFgmFIiDMsGcAAMAMrXW6IBGMCxoRDIKbYiJnGgYJT0KbqWCQbL4bB8cgzfDccT4DBoCw8CgMyjiaSTEhYkYECISfAWPDwZkKYnqcUYR6QBEYeAMADWnjQbAxAAo0LyAI7YeAUOiQRUqllsSn4PiREVi5kASgANPLmPAMAARdVoUha12K5g+SCOBakE0kOjGsm4WDU3CU7TjN1EJ0ut0AJVE+HgFk9IZIvrdR0DRqY2aDXtD5AjpPJsfjbvEGGTzsw9AR3EWriRFnwuAz+sNJDY4y1fUEIjEs1R2VkSfQeoNRvoHYorlmPbjranojRlutwtFTIw9o0MHhYXQtFo0uZyF4+Ak8CUYZmbFwaEc78ptwstGQSkQBgKHgNQm23G5siVIVbSPBdB2HB493nAAFfBlQAS+YCUrh3O5IE8fACSQRsiEgHsiCgq1JVwDk2WyHsZjxZAGChJs6AAbn4DALHkOlyy/SC+T/SApkoZwPxJFxCOjZwGCxHEg1ELFhhlDQjCMT4fgsGgVNvKSXHhRS5MWagZWQCESDObgrRGKjuGwAQLCg9hpQ8AwoG+K9jQZI9WXZTlV3kBUlVVdUSAAfi4RAaKTDFBWMhTkVRaQMTdeVDhOc5LmSxB7nRdyfi8rJGRlPz73cQLUw9CsIq4DAfD8Cg4sIhLkCS3D0RQLAEQy05LOyjq8oRArPMknzSrZcquSCv0M1LHMasik0GsoZrMWxNqUQ61Lut6rKcJuO4HmGjyiv4ErmTKjkKrXdtO1kbte37Rch3YJaAG9117OqVooTiDrRKKYrAgBfNbWvlLbDs6tKeqOPqLgBo78oMABRaKjiBVZnCNR8SBmEhsipVcuAAWToeAfBeN53J2PYMmJfhcjQPABkKYZjVKBCuGmWZ5jBSAVkaZQWk2do6c6SBmAYbgAH0mHGSzcFl6LO22XYEU1gx3oMSBIGeN1DiIWAHmeLg7AAXUdXX9bxChFSbRAzcgS2DBBgxNeGgxJeluWFZoQlZcydWgA= --> <!-- internal state end --> <!-- announcements_start --> > [!NOTE] > <details open="true"> > <summary>🔌 MCP (Model Context Protocol) integration is now available in Early Access!</summary> > > Pro users can now connect to remote MCP servers under the Integrations page to get reviews and chat conversations that understand additional development context. > > </details> <!-- announcements_end --> --- <details> <summary>📜 Recent review details</summary> **Configuration used: CodeRabbit UI** **Review profile: CHILL** **Plan: Pro** <details> <summary>📥 Commits</summary> Reviewing files that changed from the base of the PR and between 487378ad7226512b0bd84b34fa14eee31dc6855a and 874841a853b897c20c4b94e9c65a335bec48341d. </details> <details> <summary>📒 Files selected for processing (1)</summary> * `sim/dex-species.ts` (1 hunks) </details> </details> <!-- finishing_touch_checkbox_start --> <details> <summary>✨ Finishing Touches</summary> - [ ] <!-- {"checkboxId": "7962f53c-55bc-4827-bfbf-6a18da830691"} --> 📝 Generate Docstrings <details> <summary>🧪 Generate unit tests</summary> - [ ] <!-- {"checkboxId": "f47ac10b-58cc-4372-a567-0e02b2c3d479", "radioGroupId": "utg-output-choice-group-unknown_comment_id"} --> Create PR with unit tests - [ ] <!-- {"checkboxId": "07f1e7d6-8a8e-4e23-9900-8731c2c87f58", "radioGroupId": "utg-output-choice-group-unknown_comment_id"} --> Post copyable unit tests in a comment - [ ] <!-- {"checkboxId": "6ba7b810-9dad-11d1-80b4-00c04fd430c8", "radioGroupId": "utg-output-choice-group-unknown_comment_id"} --> Commit unit tests in branch `feature/evolutions` </details> </details> <!-- finishing_touch_checkbox_end --> <!-- tips_start --> --- Thanks for using CodeRabbit! 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