Tracking: restart status desync shown to players #55

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opened 2026-03-04 01:40:40 +00:00 by pokebedrock-bot · 2 comments
pokebedrock-bot commented 2026-03-04 01:40:40 +00:00 (Migrated from github.com)

Summary

Tracking issue for restart-status desync visible to players. Report indicates status is not switching to offline during restart and users cannot join queue while service is restarting.

Repro clues from report

  • Status remained online/stale during a restart.
  • Queue join was unavailable at the same time.
  • Video evidence provided in source report.

Expected vs Actual

  • Expected: Player-facing status reflects restart/offline state in real-time, then returns online on readiness.
  • Actual: Player-facing status appears stale during restart, creating mismatch with queue availability.

Impact

  • User confusion about server availability.
  • Failed join attempts during restart windows.
  • Repeat support load.

Linked implementation issue(s)

Notes

  • Use this issue for cross-repo coordination and verification from player-facing perspective.
## Summary Tracking issue for restart-status desync visible to players. Report indicates status is not switching to offline during restart and users cannot join queue while service is restarting. ## Repro clues from report - Status remained online/stale during a restart. - Queue join was unavailable at the same time. - Video evidence provided in source report. ## Expected vs Actual - **Expected:** Player-facing status reflects restart/offline state in real-time, then returns online on readiness. - **Actual:** Player-facing status appears stale during restart, creating mismatch with queue availability. ## Attachments / Links - Report attachment: https://cdn.discordapp.com/attachments/1478266225200070717/1478266227762659349/Minecraft_for_Windows_2026-03-03_02-25-28.mp4 - Source Discord report: https://discord.com/channels/1055832065230258277/1478266225200070717/1478266225200070717 ## Impact - User confusion about server availability. - Failed join attempts during restart windows. - Repeat support load. ## Linked implementation issue(s) - gobds: https://github.com/smell-of-curry/gobds/issues/51 ## Notes - Use this issue for cross-repo coordination and verification from player-facing perspective.
pokebedrock-bot commented 2026-03-04 01:50:42 +00:00 (Migrated from github.com)

Triage correction: treating this as hub-side status/cache sync first. gobds issue was closed pending stronger runtime-level evidence. Please continue investigation here as primary.

Triage correction: treating this as hub-side status/cache sync first. gobds issue was closed pending stronger runtime-level evidence. Please continue investigation here as primary.
pokebedrock-bot commented 2026-03-05 16:52:06 +00:00 (Migrated from github.com)

Mirroring the restart-status desync clip from Discord so hub-side folks can reference it without CDN expiry.

Mirroring the restart-status desync clip from Discord so hub-side folks can reference it without CDN expiry.
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pokebedrock/pokebedrock-hub#55
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