A Hub Written in DragonFly for PokeBedrock, Which facilitates a queue, server transfers, moderations and more. https://play.pokebedrock.com
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fix(watchdog): make HUB-3 goroutine alerts diagnosable and load-aware (#103)
Goroutine dumps in the Sentry event context were scrubbed to [Filtered], so HUB-3 never had stacks. Send them as a goroutines.txt attachment, and record players plus the effective limit.

GoroutinesPerPlayer defaults to 0, so the fixed 800 threshold stays until it is set from a real dump.
2026-10-16 19:07:13 +00:00
.cursor/rules Migrate to v0.11.0 of Dragonfly (#88) 2026-07-13 10:30:58 -04:00
.github/workflows Merge pull request 'Bump actions/setup-go from 6 to 7' (#94) from dependabot/github_actions/actions/setup-go-7 into main 2026-08-08 18:46:43 +00:00
.vscode change to pokebedrock-hub-res 2025-10-06 19:49:46 -04:00
deploy Remove gold/silver UDP transfer relays (#98) 2026-08-17 22:01:59 +00:00
docs Add some better docs 2025-02-23 21:43:31 -05:00
pokebedrock fix(watchdog): make HUB-3 goroutine alerts diagnosable and load-aware (#103) 2026-10-16 19:07:13 +00:00
resources Remove gold/silver UDP transfer relays (#98) 2026-08-17 22:01:59 +00:00
.gitignore ignore some junk 2026-07-06 17:05:42 -04:00
.golangci.yml Migrate to v0.11.0 of Dragonfly (#88) 2026-07-13 10:30:58 -04:00
.mcignore Create .mcignore 2025-03-13 09:15:41 -04:00
AGENTS.md Update AGENTS.md 2026-08-06 15:36:51 -04:00
config.example.toml fix(watchdog): make HUB-3 goroutine alerts diagnosable and load-aware (#103) 2026-10-16 19:07:13 +00:00
go.mod nethernet: persist server identity key, disable pion mDNS 2026-09-17 14:14:03 -04:00
go.sum fix(nethernet): accept real 26.50 clients 2026-09-17 13:42:19 -04:00
LICENSE.md Update LICENSE.md 2025-02-23 21:52:03 -05:00
main.go Add profiling 2026-06-16 21:00:44 -04:00
README.md Update README title by removing emojis 2025-12-01 09:47:12 -05:00
start.sh Publish and fetch releases from Forgejo 2026-08-05 10:46:59 -04:00

PokeBedrock Server Hub

The PokeBedrock Server Hub is a robust, high-performance central lobby system built with Dragonfly. It serves as the gateway into the expansive PokeBedrock network—seamlessly managing server connections, player queues, and navigation between the main servers.